I am
proud to announce Shoy Schot! nui [Shoy
Schot! Stand-Alone Edition Version 3.0.0.0 nui], the third and final major release of Shoy Schot! Stand-Alone Edition (SS! SAE).
Shoy Schot! is an additive,
console-based strategic card game created in C#. Starting out as a simple mini
game about flipping cards and gaining ownership over the game board it soon blossomed
into a full fledged card game with a mega ton of customization options and gameplay
modes. And with Shoy Schot! nui, it
has finally reached its ultimate form!
Shoy Schot! nui retains all the features
of the previous release (SS! SAE
v2.0.1.9) which included (but limited to): 5 main Rule Sets to play in
their own Free Play modes; An Arcade-like mode called Unlimited Deck Mode; Best
Of… Mode, where players can play best of X matches; a robust Tournament Mode
for serious play; 22 Accomplishments; Stats pages that kept over 80 stats;
Personal Rank Card to share and compare with other players; 8 profiles for same
computer use; and Virtual Gaia Games
Matching!, a completely separate matching mini-game.
New
features to Shoy Schot! nui include (but
not limited to): Custom Rule Set Mode, where players can build their own custom
Rule Sets; Endless Tower, which is a survival mode-type gameplay mode; A Score
Attack Mode; Arcade Challenges where players can try to conquer all 40
challenges; A Tutorial Mode, where players can learn the basics of the card
game in new, more interactive way; a new mini-game called Clementine; 22 more Accomplishments; more stats; and slew of secrets
and tweaks.
In the
year since Shoy Schot! was first
released as hidden mini-game in my text-based, horror-adventure game, Still Here After Wednesday Night; it has
seen 13 updates, two of which were major updates in terms of improving
efficiency and adding new content, but this is by far its biggest update—going
as far as rewriting and overhauling large sections of the code and spending
more man-hour working on it than any previous release at over 70 days in
counting. Previous major release took around 30 days to complete (give or take
a week and a day), minor releases taking about a week or two.
Again,
this will be the Final Version of Shoy Schot! What that means is that once Shoy Schot! nui is released, there will
be no more features added to the game periodically like with Version 2’s
tenure. However, I will continue to support Shoy
Schot! nui and release new updates for bug and error fixes, but that is
all. Shoy Schot! nui will also be Virtual Gaia’s final game made in this
way—without real sound and graphics. The next game project I do will be on a
new engine and utilize sound and 3 dimensions!