Sunday, September 15, 2013

Shoy Schot! nui Releasing October 2013!


          Small update, but big update on Shoy Schot! nui today. The game will be releasing this October! I will have a more exact date as we get closer to the release. See you soon!

Join the Official Shoy Schot! Facebook Group: Here
Check out Shoy Schot! SAE's game page: Here
Check out Shot Schot! nui's IndieDB page: Here

UPDATE 1 (9/16/13): Extra Info added

Friday, July 12, 2013

[Press Release] Announcing Shoy Schot! nui


          I am proud to announce Shoy Schot! nui [Shoy Schot! Stand-Alone Edition Version 3.0.0.0 nui], the third and final major release of Shoy Schot! Stand-Alone Edition (SS! SAE).

          Shoy Schot! is an additive, console-based strategic card game created in C#. Starting out as a simple mini game about flipping cards and gaining ownership over the game board it soon blossomed into a full fledged card game with a mega ton of customization options and gameplay modes. And with Shoy Schot! nui, it has finally reached its ultimate form!

          Shoy Schot! nui retains all the features of the previous release (SS! SAE v2.0.1.9) which included (but limited to): 5 main Rule Sets to play in their own Free Play modes; An Arcade-like mode called Unlimited Deck Mode; Best Of… Mode, where players can play best of X matches; a robust Tournament Mode for serious play; 22 Accomplishments; Stats pages that kept over 80 stats; Personal Rank Card to share and compare with other players; 8 profiles for same computer use; and Virtual Gaia Games Matching!, a completely separate matching mini-game.

          New features to Shoy Schot! nui include (but not limited to): Custom Rule Set Mode, where players can build their own custom Rule Sets; Endless Tower, which is a survival mode-type gameplay mode; A Score Attack Mode; Arcade Challenges where players can try to conquer all 40 challenges; A Tutorial Mode, where players can learn the basics of the card game in new, more interactive way; a new mini-game called Clementine; 22 more Accomplishments; more stats; and slew of secrets and tweaks.

          In the year since Shoy Schot! was first released as hidden mini-game in my text-based, horror-adventure game, Still Here After Wednesday Night; it has seen 13 updates, two of which were major updates in terms of improving efficiency and adding new content, but this is by far its biggest update—going as far as rewriting and overhauling large sections of the code and spending more man-hour working on it than any previous release at over 70 days in counting. Previous major release took around 30 days to complete (give or take a week and a day), minor releases taking about a week or two.

          Again, this will be the Final Version of Shoy Schot! What that means is that once Shoy Schot! nui is released, there will be no more features added to the game periodically like with Version 2’s tenure. However, I will continue to support Shoy Schot! nui and release new updates for bug and error fixes, but that is all. Shoy Schot! nui will also be Virtual Gaia’s final game made in this way—without real sound and graphics. The next game project I do will be on a new engine and utilize sound and 3 dimensions!

          Shoy Schot! nui is a PC only game Coming Soon (later this summer) from Virtual Gaia Games. It will be downloadable from http://virtualgaiagames.blogspot.com/ for free when available.

          For those who have yet to experience Shoy Schot!, they can download it latest release, SS! SAE v2.0.19 here: http://virtualgaiagames.blogspot.com/2012/09/shoy-schot-stand-alone-edition-update.html, before Shoy Schot! nui releases.

          If you would like to help test Shoy Schot! nui before it releases please leave a comment saying so below.

           A complete list of returning features, changes, improvements, and new features along with screenshots are listed after the jump below.


Game: Shoy Schot! nui
Genre: Electronic Card Game
Company: Virtual Gaia Games
Release Date: Summer 2013
Price: Economical Priced [Read: FREE!]
Download Site: http://virtualgaiagames.blogspot.com/2012/09/shoy-schot-stand-alone-edition-update.html
Website: http://virtualgaiagames.blogspot.com/

Shoy Schot! One Year Anniversary!


          It's been exactly one year since I created and released Shoy Schot! as a hidden mini-game to my text-based, horror-adventure game Still Here After Wednesday Night! I have to say that Shoy Schot! is perhaps my favorite of all the project I've created over the years and it's one of the only ones that has actually continued to evolve well past its initial release. It's come a long way from its pre-Stand-Alone Edition release to the Stand-Alone Edition Version 2.0.1.9 release. So, here's to my little game about flipping cards.

Download Here: Shoy Schot! Stand-Alone Edition Update Log

...

Thursday, May 23, 2013

Stress Tests And Completed Tutorials


          Today I performed a stress test on Shoy Schot! after it repeatedly crashed on me when testing Endless Tower Mode. You can watch the video of a small piece of the test below. Other than that, I've more committedly been working on Shoy Schot! nui and yesterday I revamped the way the Unlimited Deck Builder creates its deck and makes the Players' hand. I've previously done this for the Standard Deck Builder (Builder used for all modes except the Unlimited Deck Mode), Match Setup, and the Menu System (previously, the most inefficient system in the game). In a nutshell, it means: less code, easier to make changes and add in new content, and more efficient. None of these change were in Version 2.0.1.9 as the code change after I finished that release months ago (it had a delayed release).

          I also, finish the Unity3D tutorial I was working on. The video is below.

Disclaimer: Most of the assets in the Unity3D project where pre-built--with the bulk of the level being already laid out.


Shoy Schot! nui Stress Test

Addendum to video: After being played at extremely high speed for 600-800 matches straight the game finally crashed. That means the Player and I have nothing to worry about. The stress test was successful and fun.

My Completed Lerpz Unity3D Tutorial

Friday, April 19, 2013

Shoy Schot! nui (Version 3) Beta


          If you would like to participate in the Shoy Schot! nui (Version 3) Beta please follow the links below. I'm still not sure if Version 3 will ever see the light of day--whether in this form or a 3D one; but I've been tinkering with the code and I made this pretty new logo, so what the hell.

Take Shoy Schot! NEXT Project Survey
Go to Update Log
Download Shoy Schot! nui Beta Version 1
The password is: nuitesters

Features:
  • New Icon/Logo
  • Non-shared Accomplishments Between Profiles
  • Non-shared Settings Between Profiles
  • Improvements In Entire Menu System
    • Menus Slighty Redesigned
  • New Mini Game Added: Clementine (Alpha State)
    • Located In The BluMatch Arcade
  • World Tour Mode Moved To #1 Spot
    • Renamed World Tour
    • Arizona and Ohio Rule Sets Have Switched Places
  • Best Of... Mode Moved To #2 Spot
    • Renamed Two Out Of Three
    • Can Now Do Best Of Up To 19 Matches
    • Option To Make Draws Count For The 4x4 Game Board
  • Added The BluMatch Arcade
    • Unlimited Deck Mode Moved Here
      • Renamed Free Play
    • Virtual Gaia Games Matching! Moved Here
  • Added Placeholders For
    • Endless Tower (Survival Mode)
    • Tutorial Mode
    • Score Attack
    • Arcade Challenges
    • Build A Custom Rule Set
  • Tournament Mode Remembers Which Profile Started The Tournament
  • Rank Calculation For Draws Back To Original .25
  • Started Reduction In Redundancies In Code
  • Added Deck Refill (Benefit For Future Content)
  • Updated Error Handling System
    • Added A system To Log Methods Accessed

Thursday, April 11, 2013

Video Demos Of What I've Been Working On Lately

I needed a picture for this post: Ticker Tape

          These video demo of the Unity3D project I've been working on off and on and the new text-based card game, Clementine, I started making a few days ago.

          If anyone wants to be a beta-tester for Clementine let me know. If will be much appreciated.

Disclaimer: Most of the assets in the Unity3D project where pre-built--with the bulk of the level being already laid out. Clementine is not a stand-alone release, but a new mini game bundled in a new version of Shoy Schot!, a version that probably won't see a release.


My Unity3D Tutorial Project



New Text-Based Card Game: Clementine

Thursday, February 21, 2013

My Unity Terrain Demo


          Graphics!!! I found a great site (https://www.design3.com/) for Unity and other tutorials and started one on terrain. I been really curious about that feature since I saw a great video on it a week ago. Terrain is a really powerful feature in Unity. Here are some screen of the demo terrain I've been working today. Nothing special, just learning the ropes. Hit the jump for more pictures.

UPDATE 1 (2/22/13): Added more pictures of later progress, though most of the newly added stuff I deleted. I'm following the tutorial and don't want to go ahead and save stuff they will go into later.

UPDATE 2: Videos added.

UPDATE 3 (2/23/13): More pictures. Massive flooding.

Saturday, February 9, 2013

Virtual Gaia Network Is Going On Break


          Virtual Gaia Network is going on hiatus for awhile, while I catch up on school. Best Quotes of the Week will be up this Sunday, but won't return until the hiatus is over. Elevator Music's next Update will not go up this month. I'm sorry, guys, but I am really stretched thin right now. It's doesn't mean all that stuff is done or that a post won't find its way to the site, but I really need to focus on school right now. Also, there are a few other things I want to try and learn, but can't do them while I'm doing 50 other miscellaneous things. Anyway, hopefully it won't be long. Bye for now.

Sunday, December 9, 2012

Fun With 3ds Max


          During my Christmas break I'm going to be working on learning my way around Unity3d and 3ds Max. I've got some tutorials and books and I'm going to build a property foundation for both these tools. I jumped into 3ds Max today while studying from my Finals. I did the first first tutorial and then started to play around with the software building buildings. 3ds Max is really fun and easy to use. Check out my buildings after the jump. Also a video of my tutorial scene.

UPDATE 1 (12/9/12): Added Video for Building 2 and increased size of videos.
UPDATE 2: Added Better Quality Videos.